Dice Table Game

  • Appendices
  • Craps Analysis
  • Miscellaneous

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Introduction

One of the most frequently asked questions I get, and certainly the most frequent about craps, is whether dice setting is for real. Publicly until now I said I never saw enough evidence either way and had no position. Privately I was more skeptical. However in May 2004 Stanford Wong, whom I have enormous respect for, attended a 4-day seminar on dice setting and as a result reversed his position and gave what I think could be said is an endorsement. Shortly afterward I saw him at a social function and asked him about it. He obviously did believe that some people can influence the dice but that is was very difficult and something few have mastered.

Wong's comments inspired me to take dice setting more seriously. I had previously been in communication with Frank Scoblete and Larry Edell on the subject, suggesting that I be allowed to observe some top dice setters for myself. Both were agreeable but due to scheduling problems nothing ever came of it. Until recently I also lived within about one mile of dice coach Beau Parker so there was no good reason to keep avoiding the experiment. So after playing phone tag we finally met on July 22 with three other dice setters at the Bellagio.

Before starting Beau explained that dice setters are not able to control every single throw but only influence the dice towards certain numbers. At a 3-4-5x odds table the house edge is only 0.374% so it only takes a slight influence of the dice to overcome that house advantage. However a slight influence could take thousands of rolls to become obvious over the normal randomness of the game. So we both agreed one session was unlikely to prove anything.

As I emphasize on the topic of Internet casino cheating the proper way to make a case for a non-random game is to set up a hypothesis first, then gather data, and then statistically test the data for how well it fits the hypothesis. So I asked Beau what I should be testing for. He said on the come out roll that I should test for winning rolls of 7 and 11, and on all other rolls to test for rolling anything except a 7. Following are the specific results. Each come out roll begins a line.

Parker Experiment Results

DateCasinoShooterRolls
July 22, 2004BellagioBeau7
July 22, 2004BellagioBeau2
July 22, 2004BellagioBeau6,8,6
July 22, 2004BellagioBeau8,7
July 22, 2004BellagioDebbie11
July 22, 2004BellagioDebbie2
July 22, 2004BellagioDebbie6,10,5,9,3,3,12,5,9,5,8,6
July 22, 2004BellagioDebbie11
July 22, 2004BellagioDebbie10,7
July 22, 2004BellagioPablo7
July 22, 2004BellagioPablo7
July 22, 2004BellagioPablo5,7
July 22, 2004BellagioMichael10,7
July 22, 2004BellagioBeau4,7
July 22, 2004BellagioDebbie6,3,4,7
July 22, 2004BellagioPablo9,2,4,6,8,4,2,10,5,8,5,5,11,8,6,2,8,7
July 22, 2004BellagioMichael11
July 22, 2004BellagioMichael7
July 22, 2004BellagioMichael4,6,7
July 22, 2004WestinBeau6,7
July 22, 2004WestinDebbie8,11,6,6,9,4,10,6,6,7
July 22, 2004WestinMichael6,6
July 22, 2004WestinMichael5,4,5
July 22, 2004WestinMichael4,5,12,4
July 22, 2004WestinMichael9,7
July 22, 2004WestinBeau7
July 22, 2004WestinBeau7
July 22, 2004WestinBeau9,6,5,8,9
July 22, 2004WestinBeau6,11,4,3,7
July 22, 2004WestinDebbie7
July 22, 2004WestinDebbie5,6,3,11,6,6,5
July 22, 2004WestinDebbie12
July 22, 2004WestinDebbie11
July 22, 2004WestinDebbie5,9,8,4,8,11,5
July 22, 2004WestinDebbie7
July 22, 2004WestinDebbie6,7
July 22, 2004WestinMichael10,7

The next table summarizes the results. The sample size is too small to perform any robust tests. However just an eyeball test shows the results are thus far close to expectations in a random game. So clearly more testing needs to be done, and is planned for.

Parker Experiment Summary

EventNumber
Come out rolls37
Come out wins (7 or 11)11
Expected come out wins (7 or 11)8.22
Non-come out rolls79
Non-come out win (non-7)65
Expected non-come out win (non-7)65.83
For more information on dice setting or professional lessons please visit Beau Parker'sdicecoach.com.

Stanford Wong Experiment

In August 2004 debate was raging at Stanford Wong's site bj21.com about dice setting. The discussion could be found under the member's only Green Chip section on craps. A professional gambler there challenged Wong to a bet. The terms of the bet were whether precision shooters could roll fewer than 79.5 sevens in 500 rolls of the dice. The expected number in a random game would be 83.33. The probability of rolling 79 or fewer sevens in 500 random rolls is 32.66%.

I was asked to be a monitor for the event, but was out of the country at the time. However I did make an $1800 bet on the over with a well known gambling writer. The dates and locations of the event were kept very quiet, and were not being made available to the public. The shooters were Wong himself and someone known only as 'Little Joe.' According to Wong, the experiment went well and not one roll was called dead nor disputed by the two sides of the bet present at the event. The following table shows the results by shooter.

Wong Experiment Results

ShooterTotal RollsTotal SevensPercent Sevens
Wong2784516.19%
Little Joe2222913.06%
Total5007414.80%

Congratulations to Wong on winning with five sevens to spare. The probability of rolling 74 or fewer sevens in 500 random rolls is 14.41%.

Internal Links

  • How the house edge for each bet is derived, in brief.
  • The house edge of all the major bets on both a per-bet made and per-roll basis
  • Dice Control Experiments. The results of two experiments on skillful dice throwing.
  • Dice Control Advantage. The player advantage, assuming he can influence the dice.
  • Craps variants. Alternative rules and bets such as the Fire Bet, Crapless Craps, and Card Craps.
  • California craps. How craps is played in California using playing cards.
  • Play Craps. Craps game using cards at the Viejas casino in San Diego.
  • Number of Rolls Table. Probability of a shooter lasting 1 to 200 rolls before a seven-out.
  • Ask the Wizard. See craps questions I've answered about:
  • Simple Craps game. My simple Java craps game.

Written by: Michael Shackleford
Tables family
A backgammon board from Damascus
Players2 (more in some variants)
Setup time0–30 seconds
Playing time5–30 minutes
Random chanceDice
Skill(s) requiredStrategy, Probability

Tables is a general name given to a class of board games similar to backgammon, played on a board with two rows of 12 vertical markings called 'points'. Players roll dice to determine the movement of pieces. Tables games are among the oldest known board games, and many variants are played throughout the world.

History[edit]

The ancient Egyptians played a game called Senet, which belonged to the same family of 'race games' as modern tables games, with moves controlled by the roll of dice as early as 3500 BC.[1] The Royal Game of Ur, played in ancient Mesopotamia, is another member of the family. Recent excavations at the 'Burnt City' in Iran showed that a similar game existed there around 3000 BC. The artifacts include two dice and 60 pieces. The set is believed to be 100 to 200 years older than the sets found in Ur.[2] Though they are all race games they cannot be direct ancestors of backgammon.[citation needed]

A game of tabula (Byzantine Greek: τάβλη) was played by Byzantine EmperorZeno in 480 and recorded by Agathias in 530 circa because of a very unlucky dice throw for Zeno (red), as he threw 2, 5 and 6 and was forced to leave eight pieces alone and thus vulnerable.[3]

Roman Tabula (Byzantine Greek: Tάβλη) was nearly identical to modern backgammon; it was described in an epigram of the Byzantine Emperor Zeno (AD 476–481).[3] The board was the same with 24 points, 12 on each side, players moved their pieces in opposite directions, and the dice were cubes as today.[3] As in backgammon the object of the game was to be the first to bear off all of one's checkers, of which there were, as in backgammon, fifteen per player.[3][4] Hitting a blot, reentering a piece from the bar, and bearing off, all had the same rules as today. The chief differences with modern backgammon were the use of three rather than two dice, the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon), and naturally no doubling cube (which was introduced in the 1920s).[5][6] The same word (τάβλη) is still used to refer to backgammon in Greece today,[7] where it remains a popular game played in central village squares (plateias) and coffee houses.

The τάβλη of Zeno's time is believed to be a direct descendant of the earlier ancient RomanLudus duodecim scriptorum ('game of twelve lines' or, better, 'game of twelve signs') with that board's middle row of points removed, and only the two outer rows remaining.[4] Ludus duodecim scriptorum used a board with three rows of 12 points each, and the pieces were moved across all three rows according to the roll of three dice.[8] The earliest known mention of the game is in Ovid's Ars Amatoria (The Art of Love) (written between 1 BC and 8 AD).

Burzoe demonstrates the game of nard to the Indian Rajas

In the 11th century Shahnameh, the Persian poet Ferdowsi credits Burzoe with the invention of nard in the 6th century. He describes an encounter between Burzoe and a Raja visiting from India. The Raja introduces the game of chess, and Burzoe demonstrates nard, played with dice made from ivory and teak.[9]

In 1254, Louis IX issued a decree prohibiting his court officials and subjects from playing dice games.[10] While it is mostly known for its extensive discussion of chess, the Alfonso X manuscript Libro de los juegos, completed in 1283, describes rules for a number of dice and tables games.[11]

In English, the word 'tables' is derived from Latintabula. Its first use referring to board games documented by the Oxford English Dictionary was circa AD 700.[12]

Tables should not be confused with Tafl, an unrelated class of board games (albeit linguistically related) played in medieval Scandinavia.Tâb and tablan (as well as the related games sáhkku and daldøs) may, on the other hand, be descendants of tabula.

Middle East and Central Asia[edit]

The game known in the West as backgammon is played widely in the Middle East and Central Asia. It is known as tawlah in Arabic (meaning 'table'), and is referred to as takhte nard in Iran. In Israel and many Arabic speaking countries, the game is known as 'shesh besh', which is actually a combination for the sake of the rhyme of Persian 'shesh' (six) and Turkish 'besh' (five).

The name nardshir comes from the Persiannard (Wooden block) and shir (lion) referring to the two type of pieces used in play. A common legend associates the game with the founder of the Sassanian dynasty, Ardashir I. The oldest known reference to the game is thought to be a passage in the Talmud.

Many of the early Arabic texts which refer to the game comment on the debate regarding the legality and morality of playing the game. This debate was settled by the eighth century when all four Muslim schools of jurisprudence declared the game to be Haraam (forbidden), however the game is still played today in many Arab countries.

Mahbusa[edit]

Mahbusa means 'imprisoned'. Each player begins with 15 checkers on his opponent's 24-point. If a checker is hit, it is not placed on the bar, but instead, the hitting piece is placed on top, and the point is then controlled by the hitting player. The checker which has been hit is imprisoned and cannot be moved until the opponent removes his piece. Sometimes, a rule is used that requires a player to bring his first checker around to his home board before moving any others. In any case, a rapid advance to one's own home board is desirable, as imprisoning the opponent's checkers there is highly advantageous. Mahbusa is similar to tapa.

  1. maghribiyya.
  2. tawlet zaher, meaning 'table of dice'.

A feature of tables play in some Arab countries is that Persian numbers, rather than Arabic ones, are called out by a player announcing his dice rolls.[citation needed]

Narde[edit]

The Backgammon Players by Theodoor Rombouts, 1634

People in the Iranian plateau and Caucasus region, especially in Azerbaijan, Iran, Armenia, Georgia, Uzbekistan and Russia, are very fond of playing narde. All 15 of a player's checkers are initially positioned on his own 24-point, but there is a major difference. One is forbidden to put his checker at a point occupied by one's opponent's checker, so there is no hitting or imprisonment in the long narde game. The main strategy is to secure playing 'big pairs' by one's own checkers and prevent as much as possible doing the same by the opponent.

The game is known as 'Fevga' in Greece, 'Moultezim' in Turkey, Mahbusa in the Middle East and 'Ifranjiah' or Frankish in Arabia. It can also be spelt as 'Nard' or 'Nardi'.

A version known as short narde is a simplified form of Ifranjiah. In Georgia, ifranjiah is played as elsewhere, but called 'nardi'. In Georgia, Armenia, Azerbaijan and Russia many experienced players also play long narde, which some see as requiring deeper strategy.

One of the most famous narde championships is the championship of Azerbaijan - Gizil Zar - Golden Dawn. The winner is awarded with gold (dice) of gold.

Gul bara[edit]

Gul bara, sometimes referred to as 'rosespring backgammon' or 'crazy narde', is a variant where there is no hitting.

Greece and Cyprus[edit]

In Greece, tables games are called tavli (related to the word tavla, meaning 'board' or 'table' or 'tawleh' from Arabic, and cognate to the Latin tabula). 'Tavli' was first described in an epigram of the Byzantine Emperor Zeno (AD 476–481).[3] There are three mainstream different games, portes, plakoto, and fevga:

  • Portes closely resembles backgammon, with minor variations: there is no doubling cube, and a backgammon counts only as a gammon (called diplo, Greek for double).
  • Plakoto is very similar to the mahbusa or tapa game. It has some general similarities with Portes, with different initial placement of the pieces and with pinning of blots instead of hitting them out.
  • Fevga is similar to narde or the Turkish variant moultezim. There are no blots, therefore a point is blocked to the opponent even when occupied by a single piece.

The three games are normally played consecutively, in three-, five- or seven-point matches.

There are also other variants like Sfaktes which means slayers,[13] and Evraiko (Jewish), a much simpler game depending entirely on luck with no room for skill.

Japan[edit]

There are two games known as sugoroku (双六) in Japan. One more closely resembles Snakes and Ladders, while the other is played on a 24-point tables board, using standard tables equipment. The starting position is identical to that of backgammon. It differs from most other tables variants in that the pieces are never borne off. Additionally, the use of primes is not permitted.

Romania[edit]

In Romania, tablă (meaning 'board', cognate of the Latin tabula) is similar to backgammon, with two variations: there is no doubling cube and a backgammon counts only as a gammon (called marţ). Matches are usually played to three points.

Sweden[edit]

Brädspel ('board game') game recovered from the Swedish 17th century warship Vasa.

Bräde or svenskt brädspel ('Swedish tables') is a variant played in Sweden. Players start with all 15 of their checkers on opposite corners of the board, and play around counter-clockwise. Besides bearing off, there are several other ways to win, such as arranging all of one's checkers in certain pre-determined patterns, or by hitting so many checkers that one's opponent can not bring them in again. Additional points are awarded for a victory while one's opponent has checkers on the bar. Brädspel is played without the doubling cube.[14] Interest in brädspel experienced a resurgence following the recovery of a 17th-century board from the wreck of the Vasa.[15]

A game of Tables was also recovered from the wreck of the Mary Rose which sank a century earlier in 1545. It is on display at the Mary Rose Museum in Portsmouth.[16]

Tables game found in the shipwreck of the Mary Rose

Turkey[edit]

Women playing tavla in Turkey.

Tavla (from Medieval Greek τάβλη[3] or from Arabic 'tawleh'), is a tables game in Turkey very similar to backgammon. The major difference is in tavla the doubling cube is not used. Also in tavla both gammons and backgammons are counted as two points called mars and the players are not allowed to hit and run in their home boards as in backgammon.[17] Matches are usually played to five points.

Where can you buy dice

There are many variants of tavla in Turkey, where the course of play changes drastically. The usual tavla is also known as erkek tavlası meaning boys' or men's tavla. The other variant kız tavlası (meaning girls' tavla) is a game which depends only on the dice and involves no strategy. There is another variant called asker tavlası (meaning soldiers' tavla) where the pieces are thrown to the board randomly and the opponents try to flip their pieces over the opponents' pieces to beat them. The player with no pieces left loses the game. This variant doesn't involve dice at all and the play depends more on hand-eye coordination than tactical decision making. Üniversite tavlası (university tavla) is a variant of the game played with two or more tavlas and four or more players, with the players forming groups. The dice are thrown only by two opposing players and the rest must play the same dice. If a team member gets beaten and cannot enter, his teammates cannot play for that round. Although the dice are the same, the game on every board differs, where the case of one team member winning and another losing is very common. This variant is considered much harder because the player must take more than one play into account while only being capable of making decisions on his own board.

Hapis (Turkish for 'prison') is another tables game played in Turkey. It is very similar to Mahbusa played in the Arab World.

Casino Dice Table Games

Backgammon and variants[edit]

A backgammon set, with two dice cups and a doubling cube

In backgammon, two players move their pieces in opposing directions, according to the rolls of dice. The use of a doubling cube allows players to increase the stakes of the game. The basis of the modern game can be traced to Medieval and Renaissance sources. Backgammon has been studied considerably by computer scientists, who have developed software that plays at the level of top human players.

Tric-trac is a French variant of Backgammon.[18] There are two main forms of the game, le Grand Tric-trac and le Petit Tric-trac.[19] In Tric-trac, the starting point is called a talon, the points, or fleches, are numbered to 12 on both sides of the board, with the 12th point on either side called the coin de repos, or, simply, coin. The 11th point (on either side) is often called le case d'écolier, or 'schoolboy's point' (case meaning 'square', literally) after the tendency of inexperienced players to rush to this point too soon in the game.[20] Statistically, the most difficult points in the game to reach aside from the coins are the 8th points, and they are named les fleches de diable, or 'the Devil's points', for this reason.[21] The home boards are referred to as the jan de retour by either player. Doubles are treated as two identical numbers, unlike backgammon proper.[22]

Historic variants[edit]

Dice Table Game

Seis, dos, y as from the 13th century Libro de los juegos

Many of the ancestors of modern tables games are no longer widely played.

Casino Dice Games Table

  • Irish, 16th and 17th century British game; directly ancestral to Backgammon.
  • Games described in the 13th century Libro de los juegos:
    • Doublets
    • El Mundo
    • Imperator
    • Six, Deuce, and Ace
  • Tabula, 2nd century Roman game.
  • Ludus duodecim scriptorum, Roman game dating back to the 2nd century B.C.

See also[edit]

  • Mancala ('sowing' or seed games)

References[edit]

  1. ^Hayes, William C. 'Egyptian Tomb Reliefs of the Old Kingdom', The Metropolitan Museum of Art Bulletin, New Series 4:7. March 1946. pp 170-178.
  2. ^'Iran's Burnt City Throws up World’s Oldest Backgammon.'Persian Journal. December 4, 2004. Retrieved on August 5, 2006.
  3. ^ abcdefAustin, Roland G (1934). 'Zeno's Game of τάβλη'. The Journal of Hellenic Studies. 54 (2): 202–205. doi:10.2307/626864. JSTOR626864.
  4. ^ abAustin, Roland G. (February 1935). 'Roman Board Games. II'. Greece & Rome. 4 (11): 76–82. doi:10.1017/s0017383500003119.
  5. ^Robert Charles Bell, Board and table games from many civilizations, Courier Dover Publications, 1979, ISBN0-486-23855-5, pp. 33-35.
  6. ^Jacoby, Oswald; Crawford, John R. (1970). The Backgammon Book. New York: Viking Press. p. 51. ISBN0-670-14409-6.
  7. ^Koukoules, Phaidon (1948). Vyzantinon Vios kai Politismos. 1. Collection de l'institut français d'Athènes. pp. 200–204.
  8. ^Austin, Roland G. 'Roman Board Games. I', Greece & Rome 4:10, October 1934. pp. 24-34.
  9. ^Wilkinson, Charles K. 'Chessmen and Chess', The Metropolitan Museum of Art Bulletin. New Series 1:9, May 1943. pp. 271-279
  10. ^Lillich, Meredith Parsons. 'The Tric-Trac Window of Le Mans', The Art Bulletin 65:1, March 1983. pp. 23-33.
  11. ^Wollesen, Jens T. 'Sub specie ludi...: Text and Images in Alfonso El Sabio's Libro de Acedrex, Dados e Tablas', Zeitschrift für Kunstgeschichte 53:3, 1990. pp. 277-308.
  12. ^'table, n.', The Oxford English Dictionary. Second Edition, 1989. (Subscription required)
  13. ^'Tavli (Greek Backgammon)'.Backgammon Galore. Retrieved on August 8, 2006.
  14. ^Helmfrid, Sten, et al.The Game of Swedish Tables [PDF]. February 26, 2003. Retrieved on August 12, 2006.
  15. ^'Vasamuseet — The Swedish-Tables Association'Archived 2006-05-18 at the Wayback Machine, The Vasa Museum. Retrieved on August 12, 2006.
  16. ^https://onthetudortrail.com/Blog/resources/life-in-tudor-england/tudor-games-indoor-pastimes/
  17. ^Tavla
  18. ^Hoyle, Edmond; Morehead, Albert Hodges; Frey, Richard L.; Mott-Smith, Geoffrey (1991). The New complete Hoyle: the authoritative guide to the official rules of all popular games of skill and chance. Random House. ISBN978-0-385-24962-1.
  19. ^Soumille, Abbot (abbé) Bernard Laurent (1738). Le Grand Trictrac. Ou Méthode Facile pour Apprendre san Maître (in French). Avignon: Chez F.Girard & D. Seguin. p. 320NUC: Library of Congress, University of Chicago.
  20. ^Murray, H. J. R. (1978). A History of Board Games Other than Chess. Hacker Art Books. p. 279. ISBN978-0-87817-211-5.
  21. ^Ibid.
  22. ^Le Jeu de Trictrac. Paris: Chez Henry Charpentier. 1701. p. 198ASIN: B004FKIFEY.

External links[edit]

Gambling Games With Dice

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