Hall Of Gods

Hall Of Gods

Keeping the various halls of the Norse gods in order can be tricky, so I’ve put them all here alphabetically along with the deities that they belong to. I think this would make a good addition to a study notebook as a quick reference sheet.

BILSKIRNIR

Hall Of Gods Boss List

Historical Significance. This long corridor is the final safe resting place before entering the vast etheral expanses of Tu'Lia. Statues adorn the interior of the hall including a grand statue of the Dawn Goddess Altana, as well as a large statue of Promathia; one of the few monuments to the Twilight god that still stands in Vana'diel today. Hall of Gods is a progressive video slot brought to us by NetEnt. It’s a Norse mythology-themed slot game with 5 reels and 20 paylines. Players enjoy Free Spins, a bonus round, and stand a chance to win a progressive jackpot. 1 Walkthrough 2 Game Description Since you cannot seem to go any further in the Hall of the Gods, go back to Norg and talk to Gilgamesh. He will tell you to find a 'Mithra named Mary or Maroo or somethin' like that,' who is actually Maryoh Comyujah, Rabao (G-7), who was trying to sell a crystal once. Note: This is the end of this mission. Continue to The Mithra and the Crystal. Hall of Gods is an online slot machine featuring a progressive jackpot. The game was created by Net Entertainment in 2010 and has increased in popularity every since. Hall of Gods features 5 reels and has up to 20 pay-lines giving every player a chance to win big. Players can bet anywhere between the minimum bet of €.20 and the maximum bet.


Bilskirnir ( means ‘Lightning Crackle’) and is the hall belonging to Thor. According to the Grímnismál, Bilskirnir is the largest of buildings and contains 540 rooms.

BREIDABLIK / Breiðablik
Bridablik ( means ‘Broad gleaming’ or ‘Broad View’) and is the hall belonging to Baldur. Described in the Gylfaginning and Grímnismál as being a place where nothing unclean can dwell. It also said to “have the fewest baneful runes” and nothing evil may enter.

Eljudnir / Éljúðnir
Eljudnir (means ‘Sprayed with snow’ or ‘Damp with sleet’) and belongs to Hel located in Nifleheim. The hall is only mentioned specifically in the Gylfaginning in the Prose Edda (however Hel is mentioned in both Eddas). The hall is described as displaying a large threshold called Fallandaforad, which means ‘falling to peril’. It is filled with great mansions with high walls and tall gates. The Prose Edda describes Hel as being the one that rules over the huge mansions and her servants working in the Underworld. In Grímnismál, Hel is said to reside beneath one of the three roots growing from Yggdrasil. Hel was given the order by Odin that she should “receive, and give boarding to those sent to her, and that those will be people who die from old age and sickness.”

FENSALIR
Fensalir ( meaning ‘Fen Lands’ or ‘Sea Halls’) and is the hall belonging to Frigga. Mentioned in the Poetic Edda, specifically in the Völuspá, scholars have theorized that Fensalir may been the location of various springs and swamps or even perhaps the sea.

FOLKVANG / Fólkvangr
Fokkvang ( means ‘field of the host’ or ‘army-field’) and has also been called “the field of warriors”. It belongs to Freyja and is said to contain nine castles. Her home lies within a meadow presided over by her where half of those who die in combat go upon their death. The other half go to Odin to reside in Valhalla. In Freyja’s hall, the dead are catered to by faithful wives and women who died before marriage.
Fólkvangr is mentioned in the Poetic Edda where Freyja’s hall Sessrúmnir (‘the many seated’) stands. In the Grímnismál it states: “The ninth is Folkvang, where Freyja decrees, Who shall have seats in the hall; The half of the dead each day does she choose, And half does Othin have.” (Henry Bellows translation).

GLADSHEIM / Glaðsheimr
Gladsheim (means ‘Bright or Radiant Home’) and is a realm in Asgard that belongs to Odin’s Valhalla. Mentioned in both the Grímnismál and Gylfaginning, Gladsheim contains a meeting hall with 13 high seats where those of the high council of Asgard hold their meetings.

GLITNIR
Glitnir (means ‘Shinning Hall’) and belongs to Forseti, the Norse god of law and justice. This is where legal disputes are settled and conflicts resolved. It is also attested to having been a home to Baldr, Forseti’s father. Glitnir is described as having pillars of red gold and its’ roof being plated in silver.

HIMINBJORG / Himinbjörg
Himinbjorg (means ‘Heavens Mountain’ or ‘Heaven’s Castle’) and belongs to Heimdall. It is mentioned in the Poetic Edda where it states the Heimdallr dwells there as a watchman for the gods and it being located where the rainbow bridge Bifrost meets the heavens. In the Grímnismál it states: “Himingbjorg is the eight, and Heimdall there, O’er men hold sway, it is said; In his well-built house does the warder of heaven, The god mead gladly drink.” (Bellows translation)

Hall Of Gods Boss List

Landvidi
Landvidi (meaning ‘White or Wide Land’) belongs to Vidar. The hall is said to have tall branches, fresh flowers, lush vegetation and high grasslands surrounding it. It is the picture of solitude and all that is naturally beautiful that comes from the earth. Vidar is the symbol of regrowth and sustainability and will be there to avenge Odin in the final battle.

NOATUN / Nóatún
Noatun (means ‘Ships Enclosure’) and belongs to Njord. Noatun is mentioned in the Poetic Edda as being located by the sea, and fishermen and explorers alike would ask Njord for success on their expedition and protection from the strong winds.

SOKKVABEKK / Sökkvabekkr
Sokkvabekk (means ‘Sunken Bank’, ‘Sinking Brook’, or ‘Seeress’) and belongs to Sága. It is said to be a place of cool flowing waves where Odin and Sága sit and drink. There are some scholars who propose that Sága may be the goddess Frigg and that Sökkvabekkr could be a connected source to Fensalir since both are described with the same attributes. In the Poetic Edda, the Grímnismál states: “Sökkvabekk is the fourth, where cool waves flow, And amid their murmur it stands; There daily do Othin and Saga drink, In gladness from cups of gold.” In the book Skáldskaparmál, Sága is listed as being present among a list of 27 ásynjur but no further information is provided. Jacob Grimm theorized that the drink shared among them was the drink of immortality and that Saga could be described as a wife or daughter of Odin, leading further scholars to believe that she is Frigga or perhaps a Norn / Schöpferins (shapers of destiny).

THRUDVANGR / Þrúðvangr / Thruthheim
Thrudvangar (‘Power Field’ or ‘Power Plain’) the land that belongs to Thor and his Hall Bliskirnir. Mentioned specifically by King Gylfi in the Gylfaginning, it is described as being the largest of buildings ever erected and recounts the story of Thor returning there after the völva Gróa unsuccessfully attempted to remove the stone lodged in Thor’s head after his battle with Hrungnir.

Hall Of Gods

VALASKJALF / Valaskjálf
Valaskjalf (‘The Shelf of the Slain’ or ‘Hall of Silver’) is one of the halls belonging to Odin. Valaskjalf is an adorned building roofed with silver. At its’ pinnacle of Valaskjálf is Odin’s seat called Hlidskjalf from which he watches all that takes place in the Nine Worlds. Reference to it can be found in the Poetic Edda, specifically the Grímnismál. The hall is also said to be the home of Vali who is a son of Odin and is said to survive Ragnarok which may mean he will dwell in Odin’s high seat after the battle.

VIGRID / Vígríðr
(sometimes also referred to as Óskópnir which refers to the ‘not yet made’)
Vigrid (means ‘battle-surge’ or ‘place of battles’) is the plain in Asgard where the final battle will take place. It is mentioned in the Poetic Edda briefly, but the Prose Edda gives a more detailed account of the battle that will take place between the gods and forces of Surtr, as part of the events that will occur during Ragnarök. Vigrid is said to stretch 100 leagues in every direction as mentioned by Odin (disguised as Gagnradr) in the Poetic Edda poem Vafþrúðnismál.

VINGOLF / Vingólf
Vingolf (meaning ‘Wine Hall’ or ‘Friendly Door’) is the hall and sanctuary belonging to the Asynjur. This hall is specifically mentioned in three places within the Gylfaginning, in the Prose Edda: “All righteous men shall live and be with him where it is called Gimle or Vingolf, but wicked men will go to Hel and thence to Niflhel (abode of darkness), that is down in the ninth world. (Young’s translation). Another quote from the poem is: “Odin is called Allfather because he is father of all the gods. He is also called Father of the Slain, because all those that fall in battle are the sons of his adoption; for them he appoints Valhall or Vingolf, and they are called Champions.” (Brodeur’s translation) Vingolf may be a comparable term to Gimle, the paradise where the righteous go after death.

YDALIR / Ýdalir
Ydalir ( meaning ‘Yew Dales’) is the hall belonging to Ull / Ullr. Ullr was the noble archer god and around his hall grows the tall yew trees that provide the wood that is needed to form all of the bows. Described in the Poetic Edda, Odin (disguised as Grimnir) tell Agnar: “Ydalir it is called, where Ullr has himself a dwelling made. Alfheim the gods Frey gave in days of yore for a tooth-gift”. (a tooth-gift was a gift given when a small child cut their first tooth). The Eddas also speak about Ull stepping up into a position of leadership in Asgard during Odin’s absence for ten years.